Gameplay
Setting
Lore
Playable Characters
Non-playable Characters
Development/Marketing
A JOURNEY OF EXPLORATION, STEALTH, AND SURVIVAL ALONG A PROCEDURALLY GENERATED RIVER WORLD POPULATED BY A DEADLY ECOLOGY AND MEMORABLE CHARACTERS.
TRAVEL BY RAFT OR ON FOOT AS YOU EXPLORE THE BACKWATERS OF A FORGOTTEN AND MYSTERIOUS LAND, DESPERATELY SEEKING SHELTER AND WARMTH FROM THE COMING RAINS.
CRAFT TRAPS, CREATE DISTRACTIONS, AND LEVERAGE SYSTEMIC BEHAVIORS TO SNEAK AMONGST THE BIZARRE WILDLIFE IN SEARCH OF SUPPLIES AND SAFETY.
"TOOBIN' MEETS OREGON TRAIL
KS, PROCEDURAL, MOMENT TO MOMENT GAMEPLAY/RIVER GAME ASSET SHEET, 6/2014
YOU NEVER KNOW WHAT EVENTS WILL TRANSPIRE ON THIS LONG AND LONELY JOURNEY HOME. CURIOUSITY IS LYING IN WAIT FOR EVERY SECRET.
KS, PROCEDURAL, MOMENT TO MOMENT GAMEPLAY/RIVER GAME ASSET SHEET, 6/2014
"THE WORLD BREAKS EVERYONE AND AFTERWARD MANY ARE STRONG IN THE BROKEN PLACES. BUT THOSE THAT WILL NOT BREAK, IT WILL KILL, AND KILL IN NO SPECIAL HURRY
KS, PROCEDURAL, MOMENT TO MOMENT GAMEPLAY/RIVER GAME ASSET SHEET, 6/2014
WHO IN THE DAYS OF HIS YOUTH AND STRENGTH HAD NEVER YIELDED TO ANY BEAST OF THE FOREST, ENCOUNTERED IN HIS OLD AGE A BOAR IN THE CHASE. HE SEIZED HIM BOLDLY BY THE EAR, BUT COULD NOT RETAIN HIS HOLD BECAUSE OF THE DECAY OF HIS TEETH, SO THAT THE BOAR ESCAPED. HIS MASTER, QUICKLY COMING UP, WAS VERY MUCH DISAPPOINTED, AND
THE MOLASSES FLOOD FIERCELY SCOLDS THE DOG. THE HOUND LOOKED UP AND SAID: "IT WAS NOT MY FAULT, MASTER; MY SPIRIT WAS AS GOOD AS EVER, BUT I COULD NOT HELP MINE INFIRMITIES. I RATHER DESERVE TO BE PRAISED FOR WHAT I HAVE BEEN, THAN TO BE BLAMED FOR WHAT I AM."
KS, PROCEDURAL, MOMENT TO MOMENT GAMEPLAY/RIVER GAME ASSET SHEET, 6/2014
"WE MAY HAVE ALL COME ON DIFFERENT SHIPS, BUT WE'RE IN THE SAME BOAT NOW" PLAYER RAFT; A MORE OR LESS RIGID FLOATING PLATFORM MADE OF BUOYANT MATERIALS: A COLLECTION OF LOGS, PLANKS, CASKS, ETC., FASTENED TOGETHER FOR FLOATING ON WATER. THE FATE OF THE ROFT CANNOT BE MASTERED; IT CAN ONLY BE COLLABORATED WITH AND, TO SOME EXTENT, DIRECTED.
KS, PROCEDURAL, MOMENT TO MOMENT GAMEPLAY/RIVER GAME ASSET SHEET, 6/2014
MEMORABLE LOCAL COLOR
KS, PROCEDURAL, MOMENT TO MOMENT GAMEPLAY/RIVER GAME ASSET SHEET, 6/2014
SCOUT 8TH NIGHT, SHORTER SUNTIME, 34 RAINS GONE-BY
SCOUT 11TH DAY, SHORTER SUNTIME, 42 RAINS GONE-BY
SCOUT 14TH DAY, LAST LEG, 50 RAINS GONE-BY
"WE NEED THE TONIC OF WILDNESS... AT THE SAME TIME THAT WE ARE EARNEST TO EXPLORE AND LEARN ALL THINGS, WE REQUIRE THAT ALL THINGS BE MYSTERIOUS AND UNEXPLORABLE, THAT LAND AND SEA BE INDEFINITELY WILD UNSURVEYED AND UNFATHOMED BY US BECAUSE UNFATHOMABLE. WE CAN NEVER HAVE ENOUGH OF NATURE."
KS, PROCEDURAL, MOMENT TO MOMENT GAMEPLAY/RIVER GAME ASSET SHEET, 6/2014
KS, PROCEDURAL, MOMENT TO MOMENT GAMEPLAY/RIVER GAME ASSET SHEET, 6/2014
Bryn Bennett; Mathrock/Tech/Founder Bryn is a programmer, who was previously Tech Director on Freedom Force 2, Lead Programmer on Titan Quest, and Programmer on numerous iterations of Rock Band.
Chad LaClair; Art/Design/Founder Chad is an artist and designer, previously credited as Senior Level Builder on Bioshock Infinite and Designer on Medal of Honor: Airborne.
Damian Isla; Mastermind/Tech/Founder Damian is a programmer whose prior credits include Project Lead on Third Eye Crime, Lead Al Programmer on Halo 2, 3, and 0.D.S.T.. and Al Programmer on Bioshock Infinite.
Forrest Dowling; Ceo/Design/Founder Forrest is a director and designer whose previous work includes Design Lead on Bioshock Infinite and designer on Homefront.
Gwen Frey; Risky Business/Art/Founder Gwen is an animator, technical artist, and producer. Her previous titles were Senior Technical Animator on Bioshock Infinite and Marvel Heroes.
Scott Sinclair; Director/Art Founder Sinc is a director and artist. His previous experience includes Art Director for Bioshockl, Bioshock Infinite, a primary artist for Guitar Herol, Eyetoy Anti-Grav, Rockband, as well as Art Lead on Free-dom Force vs the Third Reich.